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Hobbit Kingdoms Of Middle Earth Coordinate Finder: The Ultimate Resource for Hobbit Fans and Gamers



The host of Lindon defended the Grey Havens desperately until the fleet of Númenor arrived. The valour of Men, great in those days, cast back Sauron's host and embattled him at Tharbad. Sauron fled from that war with nought but a bodyguard, and in his absence, the power of Gil-galad waxed, until it was greatest of all the free kingdoms of Middle-earth. But we knew that the Darkness had returned to the world, all our struggles without victory; and many of our kin fled into the west, to Aman under the guardianship of the Valar.


So now we can insert the entire plot of The Hobbit: Bilbo emerges as the hobbit of the hour, scores the One Ring from Gollum without knowing how a big a deal that is, and helps the Dwarves of the Lonely Mountain win back their home through both hapless and volitional choices. Thorin Oakenshield becomes King Under the Mountain, Erebor is restored as one of the great Dwarf kingdoms of the age, but at the cost of far too many lives.




Hobbit Kingdoms Of Middle Earth Coordinate Finder



The Federation's objective are changed: now they seeks to include all the northern realms of middle earth to face Sauron united. It was renamed for this "Forodrim Ardhin", realms of the north. Thranduil asked to Lord Tankrid (mrquiver3000), the King of Dale, if he wished to join the federation, but initially the Dalish Royal Council refused the offer.King Legolas (CeryusBusiness) had more luck, who managed to convince King Tankrid and his Earls and Governors to join the Federation.


Sam and Frodo are lost on their way to Mordor to destroy the Ring. In the middle of the night, the creature Gollum is found near them, searching for the Ring. They ponder whether to kill him or bind him, but Frodo has pity on him, as Bilbo had. Gandalf had praised Bilbo's pity for sparing Gollum's life, saying that Gollum had some important part to play before the war was over. Now, Gollum becomes their guide into Mordor. Without Gollum's help, they could not have passed the Dead Marshes or found the Black Gate, entrance to Mordor. Frodo pities Gollum because he once bore the Ring, and now Frodo understands how the Ring destroys, for it is destroying him. It is becoming heavier and more evil the closer to the Dark Lord it gets. Frodo tries to save the schizophrenic Gollum, appealing to the hobbit nature he once bore, by calling him Smeagol, his former name when he was a hobbit like Frodo. Gollum tells them they cannot go through the Black Gate; they must go through a secret path that only he knows. Sam, however, remains skeptical of Gollum, naming his split personality, Slinker and Stinker.


Meanwhile, at the Black Gate, the Captains of the West are foundering until the giant eagles come to aid them. In the middle of this chaos, an earthquake topples the towers of the Black Gate and darkness covers the land. Gandalf knows this means that Frodo's mission has been successful, and the reign of Sauron has ended. Gandalf calls down one of the giant eagles and rides on its back to Mt. Doom, rescuing Sam and Frodo from the erupting volcano.


Tolkien himself did not call The Lord of the Rings fantasy; he called it mythic or heroic romance. A myth is a story of creation and the gods. Tolkien's complete mythology of Middle-Earth, told in The Silmarillion and the appendices of the novel, is felt in the background of the novel's action, giving it its large scope. Readers are aware that the story takes place in the Third Age, that two more glorious ages have preceded and one lesser one follows without magic in it. These are the imagined early cycles of the Earth, the ages of heroes. Heroic or epic stories concern the legendary heroes of any culture. The romance, or long tale with supernatural elements such as demons and magicians, is the form of the tale often chosen for telling about heroes (such as Beowulf in Anglo-Saxon literature). The epic tale (e.g., Odyssey) concerns heroes who save or renew a civilization in crisis, and it has certain conventions that Tolkien uses freely; for instance, the ornate weapons and architecture and customs of each place exhibiting the nature of the character or country. The hobbits are armed from the weaponry in the mounds of the Numenoreans, which is a reference to a superior, lost culture behind their own small Shire. Heroic characters, such as Theoden, Boromir, Legolas, Gimli, and Eomer, are more types than realistic portraits. They frequently engage in long conversations that are set pieces, such as at the Council of Elrond. The book is also constructed around Tolkien's invented languages (fourteen in all), which are peppered throughout as names, place names, songs, poems, and legends. Names and words are thus not so much symbols, as direct invocations of lost races or heroes, evident in the song of Earendil, for instance, in which the hero becomes a star, whose light Frodo holds in physical form in the phial of Galadriel, to guide him. As a linguist, Tolkien knew the rules of languages and could make whole cultures out of the roots of his invented words. His genius in naming places and characters conveys the sense that they exist. Tolkien gives the book the weight and feel of history. The story appeals to many modern readers because it has blended elements of many genres; it is finally a novel because the events are treated at length as everyday reality. Tolkien carefully coordinates all details, like the phases of the moon and the dates.


"But why," some ask, "why, if you have a serious comment to make on the real life of men, must you do it by talking about a phantasmagoric never-never-land of your own?" Because, I take it, one of the main things the author wants to say is that the real life of men is of that mythical and heroic quality. One can see the principle at work in his characterization. Much that in a realistic work would be done by "character delineation" is here done simply by making the character an elf, a dwarf, or a hobbit. The imagined beings have their insides on the outside; they are visible souls. And Man as a whole, Man pitted against the universe, have we seen him at all till we see that he is like a hero in a fairytale? In the book Éomer rashly contrasts "the green earth" with "legends." Aragorn replies that the green earth itself is "a mighty matter of legend."


To see an excellent example of such an imagined history of migration you could do much worse than look at Tolkien's work on the three ages of middle earth - here ( -earth). It covers the creation of elves, men, hobbits and dwarves, and if you scour that site above you will find descriptions of the various migration patterns and how that generated the nations in middle earth at the time of the Lord of the Rings.


Hayoo began excavation of the halls at West Gate, in an effort to create the Mines of Moria. It was not long, however, before the sea began to call to him. Seeking to join the High Elves of Lindon, he turned over possession of West Gate to the relatively new Blue Dwarf SpoangityBob, who reigned for many years in the halls of Moria, before passing the Kingship to his Heir, fearrippers. SpoangityBob rapidly carved out a handful of smaller halls and renovated the ones Hayoo had already dug out, in order to prepare for larger excavations later. During this time he explored much of Middle-earth searching for other dwarves and making contact with the major kingdoms, drawing many new players to the halls of Khazad-dûm. The first of these was aidansebastian, who was named Thane of Moria. Shortly after him, Waterfist_Cace and Smiturion joined.


The dwarves of Khazad-dûm divided their time between carving out new halls, exploring the world to bring in new resources, and slaying as many orcs of Gundabad as they could. In this last endeavor, they became well known, earning them the friendship of many, particularly the Rangers of the North and the High-Elves of Rivendell. As the players of Moria became known throughout Middle-earth, so too did the build, and thus the tours of Moria began on the server. While free of charge to visitors, the tours brought a lot of attention to Moria and to the faction of Durin's Folk at large. Many gifts and new recruits were received, and the apartment district of Khazad-dûm experienced a building boom as new dwarves flooded the halls. The golden age came to a close when a series of events befell Durin's Folk, starting with Gundabad orcs breaking into Khazad-dûm to butcher and loot some of its players, including the chief architects. This began the slow decline of Khazad-dûm for a time. The bridge at West Gate was destroyed by foul orcs of Gundabad, and the trade missions to other kingdoms started being attacked and slain by bandits like corrupted_knight. Thus ended the first great age of the Durin's Folk on the server.


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